This issue we begin our tour of 3D graphics APIs for Java by exploring Java 3D. I will follow the Java 3D and VRML articles with one on using Java-to-OpenGL bindings. I will also demonstrate using VRML in Java 3D with VRML97 content loaders and the Java 3D VRML97 browser. I will introduce Java 3D and Java-OpenGL in three articles over the month. Sun has some heavy competition from other 3D graphics technologies in this arena, and Java 3D has an uphill battle ahead of it if it is to defeat the incumbent graphics standard, OpenGL. Java 3D is meant to give Java developers the ability to write applets and applications that provide three dimensional, interactive content to users. Java 3D has been released as an Extension API, providing 3D graphics support for the newly released Java 2/JDK 1.2 platform. Two of the biggest pieces, 2D and 3D graphics, are targeted with the Java 2D and 3D APIs, respectively. Sun and its partners developed the Java Media and Communication APIs to provide the missing multimedia programming pieces.
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